Dead Man's Deliverance v0.023
A downloadable game
v0.0235
Small update, just wanted to get the recent changes into the current version
changed movement a lot again, no double jump but better sliding and faster run speed
redesigned the main menu
trying out some basic decoration for the level
adjusted enemy death sounds to be more obvious and impactful
rebalanced werewolves
redesigned the knights as they were an old model, along with new voicelines
added a better cannonball explosion sound
v0.023
BIG UPDATE - Cannonballs, Zombies, Movement and Multiplayer Stuff
GAMEPLAY
- ADDED ZOMBIES
- ADDED CANNONBALL WEAPON (roll along the floor to launch enemy into the air, then land an airshot for 3 times the damage)
- dashing and holding crouch lets you slide, jumping while sliding lets you keep your velocity
- added arm animations to all movement animations, including crouching and jumping, making it much more satisfying
- crouching is now press and hold instead of toggle and doesnt look goofy anymore
- running speed is slightly slower but you can make up for it with slide jumps
- most enemy attacks now give you knockback
- added footstep sounds to all enemies
MULTIPLAYER
- finally fixed respawning and added usernames
- added text chat (including join and leave messages)
- added character options, currently just swaps the model but in future they would each have unique animations and weapons
- added a deathmatch test map (harvest from tf2) it probably wont be any fun but Im interested to see how it goes
Fixes and Boring Stuff
- added fps cap option, default 60 (your pc wont run the game at 200fps for no reason and blow your fans up anymore)
- added sensitivity option
- camera switches position when you die (and you can no longer shoot while dead)
- improved some textures a bit
- trying a material type that makes model shading nicer (but fucks up when you look directly towards a light)
- enemy ragdolls no longer spawn at map origin, although players still might but Im not sure
I think thats everything? hope you enjoy, try to record as much as you can if possible so that I can see any problems, and feel free to give any feedback on anything, Im still not sure about the movement mechanics right now
v0.022
The "The Closest Thing To A Level So Far" Update
- started making some kinda level, its nothing much but its the most "level" this game has had so far
- added basic map selection to the create server menu
- started on the zombies, theyre the weird looking slow skeletons that sometimes shoot single projectiles at you
- added the dash-jump (jump right after dashing for a further jump, uses full stamina bar)
- dashing now preserves velocity so feels a lot smoother
- fixed dash meter being affected by framerate (Im surprised no one pointed this out, it must have been really slow for some of you?)
- finally fixed the pause menu that I just broke last time
- fixed garrys strap collision with stanley
- graphics settings are now applied as soon as you load into the game
- added garry chain sounds
Known Issues:
- enemies appear to slide when walking sideways because of missing animations
- (in multiplayer) ragdolls often spawn at the world origin for some reason (including the players)
- some of the doors stay open
Updated | 24 days ago |
Status | In development |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | DJ L3G3ND |
Genre | Shooter, Platformer |
Tags | Arcade, Dark, Funny, Hand-drawn, Indie, Playstation Portable, Shoot 'Em Up, Singleplayer, Third Person |
Comments
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HELLO
IS THIS THING ON
ITS DEAD
DEAD MAN'S DELIVERANCE
(BETA)
(ALPHA)
(IN-DEV VERSION)
It's not letting me install
any reason why?